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Category Archives: Three.js

Begin Three.js With Examples

Here’s the slide of my short session in JSDC 2013 in Taiwan. The topic includes basic elements of Three.js to 3D model animations and game.
Demo link: http://begeeben.github.io/begin-threejs/
Source code: https://github.com/begeeben/begin-threejs

 
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Posted by on August 6, 2013 in Javascript, Three.js, WebGL

 

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HTML5 Game Development: Introduction

This article and links will be kept updating.

I’ve been working on HTML5 games and am amazed by what we can achieved with HTML5. It took me some time to put HTML5 contents together. Now we have some progress and would like to share our findings to those who also want to start building games which can run on browsers and mobile devices. And at some time I’ll demonstrate a HTML5 game we had made. This series of articles is intended to cover topics as follows:

  • Ways to make animation in Javascript
    1. setTimeout, setInterval and requestAnimationFrame
    2. tweening
    3. sprite
    4. Javascript animation libraries
  • HTML5 audio api, web audio api and libraries
  • 3D graphics on the web
    1. WebGL and Three.js
    2. 3D model conversion for Three.js animation
    3. Tweening in Three.js
    4. Rotation and Quaternion
    5. Animate morphed model
    6. Animate skinned model
    7. Layout 3D contents in a HTML page
  • Javascript game engines
    1. building games with ImpactJS
    2. writing ImpactJS plugins
  • Develop and deploy HTML5 games to native mobile apps
    1. ImpactJS & CocoonJS
    2. webview in CocoonJS
    3. multi-languag with Impact.JS & CocoonJS
 
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Posted by on January 12, 2013 in CocoonJS, HTML5, ImpactJS, Javascript, Three.js, WebGL